MekanismThe flagship tech mod — ore processing, nuclear, jetpacks, Meka-Suit

Version: 10.7.18 · MC 1.21.1 · NeoForge 21.1.234 · Java 21

About

The single biggest tech mod in ATM10. Five-tier ore processing (×5 yield from raw ore), Fission + Fusion reactors, Thermal Evaporation salt plants, Jetpacks, the full Meka-Suit power armor stack, gas chemistry (hydrogen, oxygen, polonium), digital miner, teleporters, and Joules energy units. If you only learn one mod for this pack, learn Mekanism. Almost every other tech mod plugs into its energy network. Mekanism is a tech mod built around FE power, configurable machines, chemicals, and transport networks. Core progression uses the Metallurgic Infuser, Enrichment Chamber, Crusher, Purification Chamber, Chemical Injection Chamber, Universal Cable, Pressurized Tube, Mechanical Pipe, and Logistical Transporter. It also adds systems such as the Digital Miner, QIO storage, Induction Matrix, Radioactive Waste Barrel, and SPS.

Getting started

Make a Heat Generator first if Mekanism Generators is installed, then craft a Metallurgic Infuser as the first progression machine. Mine Osmium Ore in the Overworld and gather iron, redstone, coal or charcoal, and a furnace; use the infuser to make Enriched Iron, Steel Dust, Steel Ingots, Infused Alloy, and Basic Control Circuits. Mekanism does not have a standalone in-game guide book; use JEI/EMI recipes and the official Getting Started wiki page.

What you can do

Endgame goals

A top-tier setup usually combines a Fission Reactor, Industrial Turbine, Solar Neutron Activator, and Induction Matrix so Polonium production and FE storage stay stable. The late-game target is a Supercritical Phase Shifter (SPS) fed with Polonium and large power input to make Antimatter. A Fusion Reactor can replace or supplement fission/turbine power once D-T Fuel production is automated.

Integrations with other AYN mods

Tutorials & resources