Silent GearTinkers-style modular tools — pick materials, stack traits, repair forever

Version: 4.2.1 · MC 1.21.1 · NeoForge 21.1.234 · Java 21

About

The spiritual successor to Tinkers' Construct (which isn't on 1.21 yet). Build tools, weapons, and armour from interchangeable parts — each part contributes stats and special traits to the finished item. Pick a Diamond core for durability, a Blaze rod for fire damage, a Slimewood handle for haste. Repair with the same material you used to build. Tools never break — they hit 0 durability, become unusable, and you re-grade them at a Repair Kit. Silent Gear adds data-driven tools, weapons, armor, elytra, and curios built from parts such as Pickaxe Heads, Tool Rods, Armor Plates, Tip Upgrades, and Coatings. Progression uses Blueprints, Templates, the Stone Anvil, Material Grader, Alloy Forge, Recrystallizer, and Starlight Charger to tune materials like Crimson Steel, Azure Electrum, Blaze Gold, and Tyrian Steel.

Getting started

Use the Blueprint Package if the pack gives you one on first join; it normally provides basic tool blueprints. If not, make a Stone Anvil from cobblestone and dirt, craft a Crude Knife from cobblestone, dirt, and sticks, then cut logs on the Stone Anvil into Template Boards. Use JEI for recipes and craft a Material Book for in-game material stats.

What you can do

Endgame goals

A top setup uses high-grade Tyrian Steel, Azure Electrum, or pack-added materials, then Star Charges them in a Starlight Charger. The full Starlight Charger structure places the charger in the center of a 7x7 area with four 3-block pillars capped by Crimson Steel Block, Azure Electrum Block, or Tyrian Steel Block, with starmetal dust for tier 3 charging. Use the Alloy Forge and Recrystallizer to make late Silent Gear alloys before final tools, armor, elytra, and curios.

Integrations with other AYN mods

Tutorials & resources