CreateKinetic / mechanical contraptions — gears, belts, water wheels, contraptions
About
Steampunk-aesthetic kinetic-tech mod. Build mechanical factories with rotating shafts, belts, gears, water wheels, windmills, and contraptions you can pick up and move (drills, harvesters, moving platforms). The "rotating-shaft physics" approach makes Create feel completely different from energy-based mods like Mekanism. ATM10 ships Create 6 (the major rewrite for 1.21). Create is a rotational-power automation mod built around Shafts, Cogwheels, Water Wheels, Steam Engines, and stress units. It adds processing blocks such as the Mechanical Press, Mechanical Mixer, Crushing Wheel, Encased Fan, Deployer, Spout, and Mechanical Crafter, plus moving contraptions and trains using Super Glue, Chassis blocks, Train Tracks, Train Stations, and Train Schedules.
Getting started
Make Andesite Alloy first; it is the basic component for Shafts, Cogwheels, Casings, and early machines. Andesite is found underground, while iron and zinc come from normal mining; JEI/EMI will show the exact pack recipe. Use Create's in-game Ponder system by hovering Create blocks/items and holding the ponder key, usually W.
What you can do
- Generate rotational power with Water Wheels, Windmill Bearings with Sails, or Steam Engines heated by Blaze Burners.
- Move items with Mechanical Belts, Brass Funnels, Brass Tunnels, Chutes, Depots, and Item Vaults.
- Process materials with Mechanical Presses, Mechanical Mixers in Basins, Crushing Wheels, Encased Fan washing, haunting, blasting, and smoking.
- Build farms and drills with Mechanical Harvesters, Mechanical Saws, Mechanical Drills, Deployers, Gantry Carriages, and Rope Pulleys.
- Assemble moving machines with Linear Chassis, Radial Chassis, Super Glue, Mechanical Bearings, Mechanical Pistons, and Cart Assemblers.
- Run rail networks with Train Tracks, Train Stations, Train Controls, Train Schedules, and Portable Storage Interfaces.
Endgame goals
A late Create setup usually centers on a large Steam Engine boiler using Fluid Tanks, multiple Blaze Burners, and enough water input to drive several high-stress production lines. In Create 6.x, a top-tier base can combine Mechanical Crafter arrays, automated Precision Mechanism lines, train logistics, Stock Links, Stock Tickers, Packagers, and Redstone Requesters into a centralized factory and warehouse system.
Integrations with other AYN mods
- Create: Crafts & Additions — adds Electric Motors, Alternators, Rolling Mills, wires, and FE-to-kinetic power conversion.
- Create — Enchantment Industry — automates experience and enchanting with Liquid Experience, Blaze Enchanters, Blaze Forgers, Printers, and Mechanical Grindstones.
- Create — Bells & Whistles — adds train and factory building parts such as Train Pilot blocks, Headlights, Grab Bars, and platform blocks.
- Create — Hypertubes — adds player/entity tube transport powered through Create-style kinetic components.
- Create — Aquatic Ambitions — adds conduit-based fan processing, Conduit Cages, renewable prismarine/copper routes, coral revival, and related Ponders.
- Create — Dragons Plus — adds extra bulk fan processing types, Fluid Hatches for tanks, and utility features used by other Create addons.
Tutorials & resources
- CurseForge — Create
- YouTube — search "Create minecraft tutorial"
- Official Create Wiki — https://wiki.createmod.net/
- Official source and issue tracker — https://github.com/Creators-of-Create/Create
- Community wiki — https://create.fandom.com/wiki/Create_Mod_Wiki
- YouTube channels with Create tutorials/builds: RagePlaysGames and Dejojotheawsome