CreateKinetic / mechanical contraptions — gears, belts, water wheels, contraptions

Version: 6.0.4 · MC 1.21.1 · NeoForge 21.1.234 · Java 21

About

Steampunk-aesthetic kinetic-tech mod. Build mechanical factories with rotating shafts, belts, gears, water wheels, windmills, and contraptions you can pick up and move (drills, harvesters, moving platforms). The "rotating-shaft physics" approach makes Create feel completely different from energy-based mods like Mekanism. ATM10 ships Create 6 (the major rewrite for 1.21). Create is a rotational-power automation mod built around Shafts, Cogwheels, Water Wheels, Steam Engines, and stress units. It adds processing blocks such as the Mechanical Press, Mechanical Mixer, Crushing Wheel, Encased Fan, Deployer, Spout, and Mechanical Crafter, plus moving contraptions and trains using Super Glue, Chassis blocks, Train Tracks, Train Stations, and Train Schedules.

Getting started

Make Andesite Alloy first; it is the basic component for Shafts, Cogwheels, Casings, and early machines. Andesite is found underground, while iron and zinc come from normal mining; JEI/EMI will show the exact pack recipe. Use Create's in-game Ponder system by hovering Create blocks/items and holding the ponder key, usually W.

What you can do

Endgame goals

A late Create setup usually centers on a large Steam Engine boiler using Fluid Tanks, multiple Blaze Burners, and enough water input to drive several high-stress production lines. In Create 6.x, a top-tier base can combine Mechanical Crafter arrays, automated Precision Mechanism lines, train logistics, Stock Links, Stock Tickers, Packagers, and Redstone Requesters into a centralized factory and warehouse system.

Integrations with other AYN mods

Tutorials & resources